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Making sense of what's happening in tech
New challenges and opportunities are hiding in plain sight. Here’s how to spot them and shape your strategy accordingly
By Michael G Jacobides
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Michael G Jacobides explores the concept of the latest evolution of the digital world.
As an expert on the emergence and development of digital platforms and ecosystems, Michael G Jacobides believes the advent of the metaverse could indeed be very consequential, but is often misunderstood. Here, he explains why.
The metaverse – or metaverses – is not a new topic; many of us have been citing the origin of the term in the science fiction novel Snow Crash by the American writer Neal Stephenson back in 1992. In a sense, metaverses (or proto versions of them) have always existed and are in constant evolution.
With my colleagues at the BCG Henderson Institute (BHI; Boston Consulting Group’s think tank), we have been researching the topic, trying to look beyond buzzwords and headlines.
We prefer not to focus on what metaverses are, but how we can create frameworks and reasoning tools to better understand them and track their continuing evolution.
The concept of ‘metaverse’ can be used to analyse any digital platform on which we can attain by virtual means all or some of the purposes that mimic what can be achieved in the physical world. Just like the real world, a metaverse is dynamic in nature and embodied thanks to a set of specific properties; the degree of its sophistication being a function of the digital technologies that drive it.
First, let’s look at the purpose. Every metaverse allows users to pursue multiple goals. Metaverses are designed to offer virtual experiences and services that reflect the myriad possibilities of human lives and our infinite needs – from leisure to work and consumption. We call this the metaverse’s purpose layer.
Second, properties. Metaverses rely on digital technologies to deliver virtual experiences and services, but businesses should focus on each metaverse’s capabilities. For instance, instead of focusing on the tech solution (eg, I want to use VR), focus on the capabilities of your metaverse (eg, I want an immersive experience). We define these capabilities as a metaverse’s emergent properties.
Third, technology. Metaverses’ characteristics and objectives continuously change as digital technologies develop and users engage with virtual worlds. From Second Life’s simplistic avatars to Meta’s virtual-reality world, metaverses have always offered immersive experiences.
Thus, a metaverse’s foundations consist of the constantly evolving tech combinations that determine the continuum of possibilities in the purpose layer as well as the emerging properties. This is what we call the dynamic technology layer.
‘When companies that have defined our digital lives want to redefine them, we need to listen’
As I’ve said, the idea of the metaverse has been around for a long time, but three main factors are accelerating its development. First, we are experiencing a convergence and maturation of key technologies, such as VR and AR, that will allow its continuing evolution. (For example, BCG estimates that by 2025 we will have almost 100 million VR devices installed.)
Second, platforms driving the construction of metaverses have been growing and are starting to reach a critical mass in terms of usage. (For example, Roblox has ~50 million daily active users.)
Third, investments in the metaverse have been rising. (For example, venture capital investments in crypto-related projects (yes, they are all metaverses) totalled $25 billion in 2021 alone.)
Finally, but no less important, both traditional tech companies and non-tech incumbents have been making big, bold moves into the metaverse field. These include Facebook rebranding to Meta; Microsoft acquiring Activision (a major gaming player) for $70 billion; Disney announcing that it is working on a metaverse and appointing a dedicated executive to lead its strategy; and Nike stepping into the arena in various ways, including teaming up with Roblox to create Nikeland virtual world.
Why does this matter? Because, when companies that have defined our digital lives want to redefine them, we (individuals and companies) need to listen.
People tend to think of Web3 and metaverse as the same thing. We view it differently. Many see Web3 as the next iteration of the internet; one that will be more decentralised and finally wrest control from Big Tech monopolies and give it to users. In this idealistic vision, digital assets would play a key part: individuals will be able to own digital objects, such as non-fungible tokens (NFTs) and smart contracts, and identities in an environment that permits portability, transactions and decentralised, peer-to-peer ecommerce.
But VR/AR and digital assets are neither logically nor technologically related to Web3. The graphic capabilities of VR platforms have nothing to do with digital assets, and the use of cryptocurrencies has nothing to do with VR. In fact, whereas VR pushes the limits of computing power, blockchains deliberately sacrifice this for the sake of decentralisation and security. While blockchain (and digital assets) focus on decentralisation, the tech capabilities needed to build VR solutions are so immense that scale and natural oligopolies tend to be formed.
What we are seeing now is a clash of visions. On one side, players such as Meta and Microsoft are pushing a vision of metaverses where VR will be the technological base and immersion will be key. On the other side, players such as The Sandbox and Axie Infinity (both NFT-based online video games) are pushing visions of Web3 and blockchain, where users will be key stakeholders and won’t rely on the monopoly of Big Techs and their associated business models.
Building virtual worlds is a capital-intensive process and huge resources are needed. To compete, metaverse platforms have to develop profitable and sustainable business models. This means that, like other B2C companies, metaverse platforms (such as Decentraland, Fortnite and Roblox) increasingly have to rely on brands, and the network effects they trigger, to grow revenues. We believe traditional companies can develop metaverse strategies by experimenting on four fronts:
Before trying to predict the future, let’s cast our minds back to the dawn of personal computing in the 1980s and ’90s. Multiple players are fighting for market domination: Apple is betting on high-end computers with its own operating system; Microsoft is creating an operating system for IBM (the then-dominant hardware manufacturer); and the Linux open-source operating system is being born at a Finnish university. This battle to determine where and how value would be created – and by whom it would be captured – raged in the PC industry for decades to come; not only for a few constructors, but for the entire ecosystems around them, from software developers to other hardware manufacturers, regulators, and B2B and B2C users. Just as no one could have predicted the future for personal computing then, it is impossible to foresee how the metaverse will evolve today. The fight is extensive and players are creating multiple opposing visions and strategies that each offer a different future.
As in the dawn of the PC industry, the future of the metaverse is being shaped and decided now, with the various players trying to impose their model and thus define the nascent industry.
We believe corporations should not wait on the sidelines for the future to arrive. They need to understand the multiple promises and futures being designed by different players, consider how they might capture value, and decide what strategies they should adopt for each of these possible futures.
Metaverses may be in their infancy, but what is at stake today is the architecture of the future – and how non-tech firms might benefit from it.
At BHI we did a very interesting piece of research into what the metaverses of the virtual world can learn from the metropolises of the real world. Both are spaces in which people can work, play and interact with each other and with the environment. Cities can inspire metaverses in four ways:
Michael G Jacobides is the Sir Donald Gordon Professor of Entrepreneurship & Innovation and Professor of Strategy and Entrepreneurship at London Business School
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